Generate Rust Structs from Config Object
Application configs have deep nesting: app settings, database credentials, feature flags. This example generates Rust structs from a multi-level config structure so you can deserialize configuration files directly in your Rust application.
What You Get
The tool produces:
- Root
Rootstruct with three top-level sections:App,Database,Features RootAppstruct withName,Version,DebugfieldsRootDatabasestruct withHost,Port, andCredentialsnested structRootDatabaseCredentialsstruct for database authRootFeaturesstruct withDarkMode,MaxConnections, andAllowedOriginsvec- Proper Rust type mappings:
String,i64,bool,Vec<String>
How to Use
- The example loads with a sample application config in Rust mode
- The nested structure shows how each config section gets its own struct
- Copy the structs and paste them into your Rust project
- Replace with your actual config JSON to generate structs for your project
Real-World Pattern
Rust config libraries like config and figment work well with typed structs. Generate structs from your default config, then use serde_json::from_str or your config library’s decoder to populate them from JSON files, environment variables, or command-line flags.